5e. Though getting it from a beholder zombie could be a viable alternative. All you need to do is be attuned to it, if it requires attunement. Estimated Value (Sane Cost Guide): 8,000 gp. The magic item is casting the spell NOT YOU. (be an artificer) Take the feat that lets you apply metamagic to wands, twinspell them all. It is usually topped with a glistening gem, its shaft straight and smooth. So if they want to cast it to cast a 5th level MM, they use. For 1 charge, you cast the 1st-level version of the spell. Each dart hits a creature of your. And the Magic Missile spell (PHB p. For the wand of magic missiles, this lands at 125gp. Wand, uncommon This wand has 7 charges. Otherwise, for example the Wand of Magic Missiles, anyone can use them. Activation: Wands use the spell trigger activation method, so casting a spell from a wand is. Source: Dungeon Master's Guide. wand of Magic Missile) as her arcane focus? A: Yes. When you cast an artificer spell through the firearm, roll a d8, and you gain a bonus to one of the spell's damage rolls equal to the number rolled. The spell Jim's Magic Missile from the Acquisitions Incorporated source book reads in part:. If you expend the wand's last charge, roll a d20. Magic Missile. Wand, uncommon. Staff of the Magi. An eternal wand functions two times per day. For example the Wand of Fireballs (DMG, p. For 1 charge, you cast the 1st-level version of the spell. 6. This means that casting an Abjuration spell from an item will not trigger Arcane Ward , spells cast from an item cannot interact with the Twin Spell metamagic, and Thieves. You’ll get access to all the items that Timmmi has collected in his treasure hoard. MOT. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. It's called a spoon. The missile strikes unerringly, even if the target is in melee combat or has less than total cover or total concealment. There is an extra requirement that might come into play - command word. This applies to both the player and to any dungeon dwellers. Let’s take the Wand of Magic Missiles, for instance. Lost Laboratory of Kwalish. We're talking about a beholder eye, that thing must be so much trouble to acquire that it's gonna be more expensive than the wand itself. But I wouldn't allow it to apply to magic missile - the whole point of that spell is you're trading some damage potential (by only doing 1d4+1 per bolt) and spending a spell slot for a guaranteed hit with only one possible. The answer also compares the odds of getting the wand and the spell from treasure hoards. While holding it, you can use an action to expend 1 or more of its charges to cast the fireball spell (save DC 15) from it. At 3rd level Magic Missile does (1d4+1)*5, average of 17. Sep 25, 2014. Wand of Magic Missiles Wand, uncommon This wand has 7 charges. This does a lot of damage and auto-hits. With the wand in hand, its wielder can use an action to fire the magic missile spell from the wand-no components required-and expend 1 to 3 of the wand’s charges. When you cast a spell that has a casting time of 1 action, you can spend 2 sorcery points to change the casting time to 1 bonus action for this casting. When you cast a damage-dealing spell using this item as your spellcasting focus, you gain a +1 bonus to one damage roll of the spell, provided the damage is of. Also, if it helps, you can actually get a Wand of Magic Missile in the Lost Mines of Phandelver Module at. It is time I fess up to something though, those +1 magic weapons we priced at 750 gp… if we use this system above us, than they are way cheaper than they should be. You can increase the spell slot level by one for each additional charge you expend. That said, if he can find a wand of fireballs or magic missile or really any spell that doesn't require an attack roll, he can just hand it to his familiar and let it go crazy without having to forego one of his attacks at all. The wand has a range of 30 feet, allowing it to be used both in close-quarters combat and from a distance. Wand of Magic Missiles grants you the ability to cast Magic Missile. 1st and 2nd ed left it entirely up to DM. whenever you hit with an attack. Wands typically have charges to manage them as a resource. One’s a class rule and the other is a magic item rule. In 5e the "official" Wand of Magic Missile (DMG p211) has 7 charges. The wand regains 1d6 + 1 expended charges daily at dawn. Materials cost is 25% of the item value. This wand has 7 Charges. The number of charges an item has remaining is revealed when an identify spell is cast on it, as well as when a creature attunes to it. Winged Boots. 196, also in the online Basic Rules) says this: If a spell or other effect deals damage to more than one target at the same time, roll the damage once for all of them. Your best option for magic missile is going to be the sorcerer’s Distant Spell Metamagic:. This wand has 7 charges. 40. An arcane focus is a special item — an orb, a crystal, a rod, a specially constructed staff, a wand-like length of wood, or some similar item — designed to channel the power of arcane spells. Magic Missile - unique Ability Throws out 4 purple balls that home in on an enemy and explode on impact. If a Sorcerer, Warlock, or Wizard are holding a wand, they can use that as their spellcasting focus. This wand has 7 charges. . "The correct pricing for an item of infinite magic missiles would be as follows: spell level (1) x caster level (1, 3, 5, 7, or 9) x 2000gp. An interesting example is the wand of magic missiles, usable by any class, but requiring an attack roll from a non-wizard. As the user is the one casting the spell, they are limited to the use of wands that produce cantrip spells, if they have already cast a spell with their bonus action. A typical wand has Armor Class 7, 5 hit points, hardness 5, and a break DC of 16. You follow the steps the magic item provides. A missile of magical energy darts forth from your fingertip and strikes its target, dealing 1d4+1 points of force damage. Naturally this would be extremely potent when combined with magic missile, but the artillerist does not have magic missile on its spell list (the armorer gets magic missile, but it doesn't have the arcane firearm feature to make use of it). Sage Advice 1 roll Magic Missile RAW. If each d4 is roll separately, then you can add that extra +1 to a single dart. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. As far as an actual increase to all targets of the spell, an Imbued Wood Focus (an Eberron item) has varieties that add +1 damage to one damage roll of a spell per turn. "Until the spell ends, you deal an extra 1d6 necrotic damage to the target whenever you hit it with an attack. You gain a +1 bonus to saving throws while you wear it. . IMO, a wizard evoker should have a reason to use a level 2 evocation spell over a level 1 spell. I’m in a game where the DM is new and we just ran Lost Mine as the starter. 75 when you adjust for hit/miss chance. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. While holding it, you can expend 1 charge as an action to cast the detect magic spell from it. If this is truly a magic driven city you should be able to pick up a dozen wands of magic missles for the cost of a rare item. These list character classes allowed to use each rod, staff, and wand. For 1 charge, you cast the 1st-level. If a spell or other effect deals damage to more than one target at the same time, roll the damage once for all of them. For 1 charge, you cast the 1st-level version. Adventuring Gear (Wand) Category: Items. that trigger off of an Attack or Hit. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell. The thing to keep in mind with them is that their Spell DCs are very low, because it assumes the lowest possible stat. Wand, rare (requires attunement by a Spellcaster) This wand has 7 charges for the following properties. Direct Link To 1 Missile damage roll RAW [EDIT] RAW, Magic Missile doesn't allow you to cherry pick your missiles. However, that's not how the rules actually work, so we have an uncommon item that is far more useful. Broom of Flying 5e – Lets you take to the skies. However, some additional. Requires Attunement by a Spellcaster. Tasha’s Cauldron of Everything A magical mixture of rules options for the world's greatest roleplaying game. A wand of magic missiles, also sometimes called a wand of magic missile, was an uncommon magical item, that was capable of firing magic missiles. We have not done it in 5e yet, and it honestly would not be a game breaking house rules, but the fact is that, in addition to what I wrote, MM only targets creatures and the images are not creatures. 6d4 + 6 damage. . Material preparation takes one day per 25gp of cost. The missiles can target up to five creatures within 30 feet of the caster, or one creature within the same range. This wand has 7 charges. For 1 charge, you cast the 1st-level version of the spell. The extra necrotic damage equals your level . Wand of Magic Missiles. For 1 charge, you cast the. The build is predicated on the fact that, by RAW (rules as written), you only roll a single die for the Magic Missile spell and all the missiles do that much damage. The rules on page 114 of the Player's Handbook are pretty specific as far as to what you can use to copy down a. Wand, uncommon. Simply replace casting Magic Missile, with an Eldritch Blast. A Barbarian can’t cast while raging, but a wand says you can. Cast tiny servant using a 4th level slot on 3 non magical rings, which then get put on each wand. More details on the Wand of Magic Missiles can be found at Wand of Magic Missiles Details Detect Magic Aura. 5 and I was just wondering if you think the discount for making wands would make a character like this more viable?Physical Description: A wand is 6 to 12 inches long, 1/4 inch thick, and weighs no more than 1 ounce. While holding it, you can use an action to expend 1 or more charges to cast Guiding Bolt from it using. So, if your DM treats Magic Missile as 3 individual bolts which applies three instances of damage (and in my experience, most do) then your Magic Missiles at 1st level are slapping for an additional 9 force. 168) and maybe a +3 or +4 to the healing modifier. 5 but I assume it works in 5e too) Otherwise, something that needs some creativity: Grappling hook bracers, basically pull you to a point, up a wall, or an enemy to you. Provided you go Evocation as well, with a +5 Intelligence modifier, your typical cast of a 1st-level magic missile will deal 3* (2. You can use your reaction, and expend 1 charge, to speak its command word and cast the shield spell. A dart deals 1d4+1 force damage to its target. While it is grappling a creature, the rug takes only half the damage dealt to it, and the creature grappled by the rug takes the other half. During it, once on each of your turns, you can deal extra necrotic damage to one target when you deal damage to it with an attack or a spell. You can increase the spell slot level by one for each additional charge you expend. I lost my first character, Tormyr the shiny lawful good paladin, to a group of level 1 wizards in training. If the attack roll scores a critical, the missile does 5d4 force. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. For 1 charge, you cast the 1st-level version of the spell. You spread the missiles out across 2 targets: 2 missiles hit let's say Adam, and 1 missile hits Bob. Six stars, located on the robe's upper front portion, are particularly large. In mechanical terms, NORMAL magic missile is 1d4+1 per dart and automatically hits. The argument for using both the wand of the War Mage and the enhanced Arcane Focus. ). For a 1st-level Magic Missile this raises the average damage from 10. Roll d100 and consult the following table to discover what happens. The wand regains 1d6 + 1 expended Charges daily at dawn. As an action, a person holding the wand can expend one or more charges to cast Magic Missile. 35. It would spell pen as cl 5, because you cannot create a cl 1 wand of a spell that need level 3 slot with a cl 1. Add the +INT/CHA to each hit, and it will do an average of 21+15=36 damage at level 10, if you took both ASIs. This wand has 7 charges. If you expend the wand's last charge, roll a d20. Magic Missile is not an attack, since it hits automatically. The wand regains 1d6 + 1 expended Charges daily at dawn. Dzaan creates three darts of magical force. Wings of Flying. Expand user menu Open settings menu Open settings menuWand of Magic Missiles. These are the best DnD magic items 5e: Bag of Holding 5e – A solid DnD storage option. On a hit, the missile does 2d4 force damage. Rare: I think Cloak of Displacement may be the best choice, especially when coupled with the fairly high armor class an artificer achieves. 5e Homebrew; Pathfinder Homebrew; d20M Homebrew; system ref. Thats the must, then build for. Wand of the Spellslinger (5e Equipment) Wand, uncommon (+1), rare (+2), or very rare (+3) (requires attunement by a spellcaster) To attune to this weapon, you must know at least one cantrip that requires a ranged attack roll. Some wands require command words and actions to activate. It is classed as an uncommon item, which is for 1st level or higher, and worth 101-500gp. Schrodinger's magic missile is somehow both a single source of damage that only gets buffs once yet also a multi attack that triggers 3+ death saving throws on a single cast. SkuzzillButt • 2 yr. While holding it, you can use an action to. The level 10 evoker ability (empowered evocation) lets. 3E: The PCs find a wand of lightning bolts. . Last level, maybe another level in warlock for some invocations. Any item that has been animated by magic. Look at it this way, you can spend two first level spells to do 6d4+6, or you can spend two first level spells to do 3d4+3d6+3. There’s no attack roll and the modifier added to damage is static. Only a handful of abilities counteract it. The skeleton is missing one of its hands and clutches a wand in the other (see “Treasure”). Magic Missile (1st-Level Spell; Requires a Spell Slot). With 3 darts that's additional 3 damage. By comparison, your typical warlock with a. For 1 charge, you cast the 1st-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. Adventurer. Mythic Odysseys of Theros. Any character who can cast arcane spells can activate the wand to use the spell contained in it, regard less of whether the spell appears on his class spell list. 2011-02-14, 10:57 PM (ISO 8601)3 Wands of magic missile slotted into a holster on my forearm. I do like your higher end numbers, but I think your lower end numbers are too low. Each dart unerringly strikes one creature. Wands are spell focuses for arcane casters and druids. For 1 charge, you cast the 1st-level version of the spell. As an action, a person holding the wand can expend one or more charges to cast Magic Missile. Counter spell would then apply as normal to. While you hold it, you gain a +2 bonus to spell attack rolls. Level 1: Certified Mageright. Additionally, when an item regains charges, the creature attuned to it learns how many charges it regained. For 1 charge, you cast the 1st-level version of the spell. Then he took a level of monk and quit wearing armor. The wand regains 1d6 + 1. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. 5 per magic missile, a minimum damage of 16, and a maximum damage of 19. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. With that, how would one get wands with spells like Magic Missile, that get multiple missiles/rays at higher levels function that way. Show Attribute List. The number of charges currently held by the wand are shown as stripes around the grip. While holding it, you can use an action to expend 1 or more of its Charges to cast the Magic Missile spell from it. Artificer's Artilerist subclass can add 1d8 to one damage roll at level 5. It deals mediocre damage but cannot miss or be evaded. What power level of magic item would this fall under for crafting. They automatically hit. e. 128D&D 5e: Homebrew Cursed Magic Items. Learn more. At level 10, with +5 INT, that's 1d4 + 1 + 5 + 1 + your level (to one target) with up to a level 5 spell slot (which is 7 Missiles). Business, Economics, and Finance. documents. In our opinion, Chromatic Orb 5E is one of the best first-level damaging spells you can take. Item Tags: Detection. A casting of cure wounds deals 5 (1d8+?) points of damage. -Hyp. Gun fires magic missile. You can increases the spell slot level by one for each additional charge you expend. Base Classes: Blood Mage Prestige Classes: Trophy Hunter / Spellshatterer Miscellany: Permanency Support Resources:. #4. If no class is listed assume any class may use the item. On a 1, the wand crumbles into ashes and is destroyed. Yes, magic missiles automatically hit. Magic Missle doesn't require an attack roll. You can increase the spell slot level by one for each additional charge you expend. Wand of Fear: No, even though the effect is basically a spell. At 4th level Magic Missile does (1d4+1)*6, average of 21. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. Best mage in the party ever. Treat them as single use wands and cast magic missile using 6 charges. The assistant must succeed in an Arcana check versus 10. Specific parts of a creature can’t be singled out. No read magic required. :D. The wand regains 1d6 + 1 expended. For 1 charge, you cast the 1st-level version of the spell. Here's what I'm thinking. I think the intent was probably that with the bag of holding you'd have to legit search for the item you want, taking an action each time you attempt (an item meaning random), and with the haversack it would just take a single action. For 1 charge, you cast the 1st-level version of the spell. This wand has 7 charges. The darts all strike simultaneously and you can direct them to hit one creature or several. It cannot miss or be avoided. Wand, uncommon. A Wand of Magic Missiles can give a strong ranged option to a character who otherwise would be only useful in melee like a barbarian or. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. or a Cloak of Displacement (The DM put an encounter with a drow and a Displacer Beast lately but they run away. You create three glowing darts of magical force. This wand has 3 charges. You can only cast a spell and a cantrip in a turn with Quicken. This wand has 7 charges. " 375 gp x 3 x 10 = 11,250gp for empowered fireball (15d6) 375 gp x 3 x 10 = 11,250gp for normal fireball (10d6) The rules make a lot more sense when you read. Play artificer, gain recipe for wand of magic missile. Treasure The skeleton’s wand is a +1 wand of the war mage. While holding it, you can use an action to expend 1 or more of its charges to cast the Magic Missile from it. You can use this wand even if you are incapable of casting spells. The wand regains ld6 + 1 expended charges daily at dawn. Magic Item Prices. The range of the cl of a magic item like scroll or wand spread between the min needed. Since magic missile doesn't require an attack roll, it won't proc the effect. Every wand in the DMG has charges that refresh daily, and items have many different things you can do with each charge (like the wand of magic missile, which lets you choose what level to cast the spell at if you spend more charges). I only said the first section does matter because it maintains some level of balance, otherwise there is a statistical advantage of every player seeking out a familiar of some sort to get an NPC with three more attunement slots, even if that NPC can't attack, since they. 8d4+8 is an avarage of 28 damage per round for as long as. Wand of Lightning Bolts. Maybe find a 1st or 2nd level spell no one took in the party and use that instead. 11-15 — You are stunned until the start of your next turn, believing something awesome just happened. This bonus is. Evil Mage Legacy This doesn't reflect the latest rules and lore. Like a Wand of Detect Magic 3/day or a Wand of Grease with 5 charges. Actually not. d6 1 Roll on the Wild Magic chart, and apply the effect. While holding it, you can use an action to expend 1 or more of its charges to cast the Magic Missile spell from it. My 5e group just finished playing through the 5e Starter Set. Your character has to operate the spoon, though. I am considering the. But now it would do (1d4 + 1 + 2 + [the spell's level]) * 3. Some magic items allow you to cast spells using them, even if you are normally unable to cast such spells, such as the Wand of Magic Missiles or the Helm of Telepathy. Wand, uncommon. So, not useful there. 141 (under the heading "Spells"):. It's multiple sources of damage that all use the same single dice roll. It's one of the few abilities in the game that always deals its damage. Otherwise, it'd do a mere 26 damage. As can be seen, the Domain entries are separate to the Cleric entries. Concerning the Wadn of Fireball - While Fireball is on the Artillerist's. A Wand of Magic Missiles would then get its effect added (DMG:1d4 force). Only if the spell cast by the wand is a spell attack (requires an attack roll)Another fun fact, for someone using the 5e OGL sheet with magic missile dropped on it, it only rolls once. 3) A pit with an opening 10 feet wide opens up under your target. Magic Missile Barrage (4e Power) 4e Creatures 4e Classes 4e Races and Race Variants 4e Other. Due to magic missile's "one damage roll for all darts" rule, it seems like there are a good number of ways to up the damage on this spell. The multiple missiles are treated as area effect, you can hit X targets within range, where X is the number of missiles. You select every target getting hit then roll for damage and if a creature dies to the first missile and you shot all 3 at them the other 2 missiles still go to the target. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. D&D5e: Magic Item Prices. If I were able to animate a total of 10, the animated objects (acting as one) could put out a massive 60X3d4+1 damage!Maxing out Magic Missiles D&D 5e. Create unlimited characters in the Character Vault, starting with Marvel Multiverse RPG. A question about the balance of the Wand of Magic Missiles and the Magic Missile spell in D&D 5e. At Higher Levels. Item Tags: Warding Jewelry. An interesting example is the wand of magic missiles, usable by any class, but requiring an attack roll from a non-wizard. If the ⚒ Use / Attack button is. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. And there you have a fighter with a glorified wand of magic missiles that does other stuff, eventually, but feels unique, special and super awesome, while at the same time not stepping on your mages toes! ReplyThis wand has 7 charges. Jim Darkmagic. * - which you take when you are hit by an attack or targeted by the magic missile spell. Both the Wand of Magic Missile and Wand of Web are Uncommon Magic Items, and, with the Wand of Magic Missile you can expend all the charges to cast Magic Missile at 8th level that would deal an average of 35 Force Damage with no attack roll or saving throw, and the Wand of Web lets you cast the Web Spell (that is really good) with DC 15 (wich. On page 126 of Volo's guide to monsters is the the stat block for the gazer which is a tiny aberration which has the mimicry trait which is identical to that of a raven, a telekinetic ray which can be used to exert fine control over objects and an optional familiar variant which makes it. You can increase the spell slot level by one for. As there are probably more Barbarians than there are Wands of Magic Missiles (per the Shilmista Deproliferation Agreement of 1361), the wand’s rule. A wand of Cure Wounds might not break the game, especially if it has 3 charges per day (similar to the uncommon item eyes of charming, DMGp. This material is published under the OGL 1. Reliable access to ranged magic for a non-caster character. Wand of Wonder. You can increase the spell slot level by one for each additional charge you expend. Most wands are wood, but some are bone. You've more than doubled the Sorcerer's daily spell slots giving them a Wand of Magic Missile. The Wand of Magic Missiles allows a player to cast the spell if they lack spell slots or even the ability to cast spells. Inanimate objects are not damaged by the spell. The Crossbow Expert Feat requires that the player make an Attack action with a 1-Handed Weapon. Magic Missile (1st-Level Spell; Requires a Spell Slot). The darts all strike simultaneously and you can direct them to hit one creature or several. Jeremy Crawford has said via Twitter that casting spells from magic items (scrolls, wands, staves, etcetera) is neither a Use an Object/Item nor a Cast a Spell action. For each additional action you use when Casting the Spell, increase the number of missiles you shoot by one, to a maximum of three missiles for 3 actions. A basic wand of magic missile allows the casting of magic missile based on charges used, which influence the level in which the spell would be cast. Wand of Magic Detection. For 1 charge, you cast the 1st-level version of the spell. If the wand / whatever happens to have multiple spells, then each charges effect would be random from the available spells. When I land a Fireball, I'm usually pretty pleased if I catch three or four. Due to my increasing love of D&D 5e wands, I’ve summarized everything I know of them. But if it's a single 1d4 being rolled for all darts, then each 1d4+1 force damage dart would get the additional +1. You can't aim and shoot while casting Magic Missile. Essentially I had an idea for a dumb 5e character to spam Magic Missile wands. A 1st lvl casting of Magic Missile costs 1 charge, but you can increase the spell slot level by expending more charges during a casting. One turn, the bard cast shatter with a second-level spell slot, then used his haste action to use a magic staff which cast thunderwave. Looking back on my years with D&D 5e, I’m surprised there weren’t more magic wands. Chromatic Orb VS Magic Missile. You can increase the spell slot. Errant Wand of Magic Missiles. The wand regains 1d6 + 1 expended charges daily at dawn. Specific parts of a creature can’t be singled out. Wand of Magic Missile 5e – Gain the power of consistent damage. The circlet can't be used this way again until the next dawn. Magic Initiate Feat, Proficiency in Arcana and a Uncommon or Common Staff/Wand/Rod of their making. It fires an exploding projectile that can be controlled by holding the ⚒ Use / Attack button and moving the cursor. At Higher Levels. You create three glowing darts of magical force. This wand has 7 charges. Round 1: use wand 1 (3 missiles) Round 2: fire free missile from wand 1 and use wand 2 (4 missiles) Round 3: fire free missile from wand 1 and wand 2 and use a 3rd level spellslot for magic missile for a total of 8 missiles. The wand is a renewable source, as a charge of 1d6 +1 reoccurs every morning. Wand of Magic Missiles 5e. The taser-pistol is arguably a better version of the rare item Wand of Paralysis , because it recharges faster, has a higher DC for saving throws, and also does damage. 1. #19 Apr 26, 2021. A variety of uncommon non-attunement required magic items would be my suggestion. A rare few are metal, glass, or even ceramic, but these are quite exotic. A wand of magic missile is both a wand and a spell trigger item, and therefore requires a command word, and must be pointed at target. On a 1, the wand crumbles into ashes and is destroyed. 2d4+2 Damage a day is so irrelevant. The metamagic increases the spell level by +1. (At least a year to graduate, can open a basic shop in a town or village)That being said the best way to boost the damage is build around magic missile. Universal Solvent. Wand of Magic Missiles Sources: DMG. The Wands have a variety of restrictions on attunement and they seem to be connected to the rarity / power of the wand. For example, when a wizard casts fireball or a cleric. ago. There are plenty of wands out there that can fit the bill, whether it's something as simple as a wand of magic missiles or as devastatingly explosive as a wand of fireballs. This wand has 7 charges. The missile strikes unerringly, even if the target is in melee combat or has less than total cover or total concealment. This spell wins fights, at least the fights that matter. RAW, the artillerist's arcane firearm only provides an additional d8 to damage rolls of artificer spells, not spells from any class. For example, when a wizard casts fireball or a cleric casts flame strike, the spell’s damage is rolled once for all. Maybe it's pretty well known at this point, but I've just discovered the power of the humble Magic Missile. 5e Magic Items List. Wand of Web. The spell Shield does not completely nullify Jim's Magic Missile. This wand allows you to cast multiple levels of the Magic Missile spell without consuming any of your spell slots. Thus the process is: Assign a target for each magic missile created by the spell, you may target one creature more than once; Roll damage for the spell of 1d4+1 + [bonus] Magic Missile. This item is good to have if you do not have a spellcaster in. Notes: Detection. You can increase the spell slot level by one for each additional. If you can trigger the weakness, though, the damage dealt is pretty strong for a 1st level spell. While you are holding this wand, you gain a +1 bonus to spell attack rolls. Magic Items. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. General rules on using magic items are deliberately scant in 5th edition, deferring to the specific rules for each item. You can get around this by using "0d4" in the "Higher Level Damage". Anyone can press the button on an immovable rod, right? Why wouldn't anyone be able to just pick up a wand and cast without knowing what was going to happen. Any item that has been animated by magic. Guardian EmblemYes. 1 lb.